ʗp'A2SŘC+A*0qb(hZxՑ+(+=ޫ7o1d{~Crs<ݠbHԬYL&+{tomb_buff[special_1].attack_speed}, 每<@ba.vup>{tomb_buff[special_1].interval}秒回复<@ba.vup>{tomb_buff[special_1].sp}技力  @X? respawn_time部署时触发效果U使撤退干员直接返回<@ba.vup>待部署区且再部署时间<@ba.vup>-50%special4D2 h4?tomb_buff[support_1].value@tomb_buff[support_1].range_num?#tomb_buff[support_1].can_select_num部署时触发效果Z从预备区中随机检视<@ba.vup>四名干员并选择<@ba.vup>一名干员调度n PhpAtomb_buff[support_0].get_gold部署时触发效果#获得<@ba.vup>15张调用凭证support8@|6 $部署时触发效果?使攻击范围内一名重伤倒地的干员<@ba.vup>复活R , d4PR33s?$tomb_buff[medic_0].damage_resistancedfff?$tomb_buff[medic_0].damage_resistanceL?$tomb_buff[medic_0].damage_resistance*333?$tomb_buff[medic_0].damage_resistancer<?$tomb_buff[medic_0].damage_resistance?$tomb_buff[medic_0].damage_resistance>$tomb_buff[medic_0].damage_resistanceJ>$tomb_buff[medic_0].damage_resistance\L>$tomb_buff[medic_0].damage_resistance=$tomb_buff[medic_0].damage_resistance'使接力干员获得一件医疗装备q全场所有友方单位受到的物理与法术伤害减少<@ba.vup>{tomb_buff[medic_0].damage_resistance:0%}medic `2  Dl$L2@!tomb_buff[caster_1].atk_raw_multiv@fff@!tomb_buff[caster_1].atk_raw_multiL@!tomb_buff[caster_1].atk_raw_multi333@!tomb_buff[caster_1].atk_raw_multiB @!tomb_buff[caster_1].atk_raw_multiP@!tomb_buff[caster_1].atk_raw_multi?!tomb_buff[caster_1].atk_raw_multi?!tomb_buff[caster_1].atk_raw_multiRL?!tomb_buff[caster_1].atk_raw_multi`>!tomb_buff[caster_1].atk_raw_multi'使接力干员获得一件术师装备<攻击力<@ba.vup>+{tomb_buff[caster_1].atk_raw_multi:0%}  DLTh<\@!tomb_buff[caster_0].atk_raw_multi Atomb_buff[caster_0].sp@@tomb_buff[caster_0].interval.h<ff?!tomb_buff[caster_0].atk_raw_multi4Atomb_buff[caster_0].sp\@@tomb_buff[caster_0].intervalh<?!tomb_buff[caster_0].atk_raw_multiAtomb_buff[caster_0].sp@@tomb_buff[caster_0].intervalvh<H33?!tomb_buff[caster_0].atk_raw_multi|@tomb_buff[caster_0].sp@@tomb_buff[caster_0].intervalh<?!tomb_buff[caster_0].atk_raw_multi @tomb_buff[caster_0].spH@@tomb_buff[caster_0].intervalh<?!tomb_buff[caster_0].atk_raw_multi@tomb_buff[caster_0].sp@@tomb_buff[caster_0].intervalbh<4L?!tomb_buff[caster_0].atk_raw_multih@tomb_buff[caster_0].sp@@tomb_buff[caster_0].intervalh<?!tomb_buff[caster_0].atk_raw_multi @@tomb_buff[caster_0].sp4@@tomb_buff[caster_0].intervalh<|>!tomb_buff[caster_0].atk_raw_multi@tomb_buff[caster_0].sp@@tomb_buff[caster_0].intervalNh< L>!tomb_buff[caster_0].atk_raw_multiT?tomb_buff[caster_0].sp|@@tomb_buff[caster_0].interval'使接力干员获得一件术师装备攻击力<@ba.vup>+{tomb_buff[caster_0].atk_raw_multi:0%}, 每<@ba.vup>{tomb_buff[caster_0].interval}秒回复<@ba.vup>{tomb_buff[caster_0].sp}技力casterd . 4\ $ .@ @$tomb_buff[sniper_1].max_hp_raw_multi4 @!tomb_buff[sniper_1].atk_raw_multi@|@$tomb_buff[sniper_1].max_hp_raw_multi@!tomb_buff[sniper_1].atk_raw_multi.@@$tomb_buff[sniper_1].max_hp_raw_multi4@!tomb_buff[sniper_1].atk_raw_multi@|?$tomb_buff[sniper_1].max_hp_raw_multi?!tomb_buff[sniper_1].atk_raw_multi.@?$tomb_buff[sniper_1].max_hp_raw_multi4?!tomb_buff[sniper_1].atk_raw_multi@|?$tomb_buff[sniper_1].max_hp_raw_multi?!tomb_buff[sniper_1].atk_raw_multi.@?$tomb_buff[sniper_1].max_hp_raw_multi4?!tomb_buff[sniper_1].atk_raw_multi@|@?$tomb_buff[sniper_1].max_hp_raw_multi@?!tomb_buff[sniper_1].atk_raw_multi.@?$tomb_buff[sniper_1].max_hp_raw_multi4?!tomb_buff[sniper_1].atk_raw_multi@|>$tomb_buff[sniper_1].max_hp_raw_multi>!tomb_buff[sniper_1].atk_raw_multi'使接力干员获得一件狙击装备最大生命值<@ba.vup>+{tomb_buff[sniper_1].max_hp_raw_multi:0%},攻击力<@ba.vup>+{tomb_buff[sniper_1].atk_raw_multi:0%}&  Dl$L&C tomb_buff[sniper_0].attack_speedj4C tomb_buff[sniper_0].attack_speedxC tomb_buff[sniper_0].attack_speedC tomb_buff[sniper_0].attack_speed6pC tomb_buff[sniper_0].attack_speedzDHC tomb_buff[sniper_0].attack_speed C tomb_buff[sniper_0].attack_speedB tomb_buff[sniper_0].attack_speedFB tomb_buff[sniper_0].attack_speedT B tomb_buff[sniper_0].attack_speed'使接力干员获得一件狙击装备;攻击速度<@ba.vup>+{tomb_buff[sniper_0].attack_speed}sniper\R  TlX A"tomb_buff[pioneer_1].gold_per_buff部署时触发效果9将所有战术装备转换成调用凭证(10张/件)n  DLTnh<@@"tomb_buff[pioneer_0].atk_raw_multit Atomb_buff[pioneer_0].sp@@tomb_buff[pioneer_0].intervalh<ff?"tomb_buff[pioneer_0].atk_raw_multiAtomb_buff[pioneer_0].sp@@@tomb_buff[pioneer_0].intervalh<?"tomb_buff[pioneer_0].atk_raw_multiAtomb_buff[pioneer_0].sp@@tomb_buff[pioneer_0].intervalZh<,33?"tomb_buff[pioneer_0].atk_raw_multi`@tomb_buff[pioneer_0].sp@@tomb_buff[pioneer_0].intervalh<?"tomb_buff[pioneer_0].atk_raw_multi@tomb_buff[pioneer_0].sp,@@tomb_buff[pioneer_0].intervalh<t?"tomb_buff[pioneer_0].atk_raw_multi@tomb_buff[pioneer_0].sp@@tomb_buff[pioneer_0].intervalFh<L?"tomb_buff[pioneer_0].atk_raw_multiL@tomb_buff[pioneer_0].spt@@tomb_buff[pioneer_0].intervalh<?"tomb_buff[pioneer_0].atk_raw_multi@@tomb_buff[pioneer_0].sp@@tomb_buff[pioneer_0].intervalh<`>"tomb_buff[pioneer_0].atk_raw_multi@tomb_buff[pioneer_0].sp@@tomb_buff[pioneer_0].interval2h<L>"tomb_buff[pioneer_0].atk_raw_multi8?tomb_buff[pioneer_0].sp`@@tomb_buff[pioneer_0].interval'使接力干员获得一件先锋装备攻击力<@ba.vup>+{tomb_buff[pioneer_0].atk_raw_multi:0%}, 每<@ba.vup>{tomb_buff[pioneer_0].interval}秒回复<@ba.vup>{tomb_buff[pioneer_0].sp}技力pioneerp4  4 <@"tomb_buff[warrior_1].atk_raw_multiHC!tomb_buff[warrior_1].attack_speed<`ff?"tomb_buff[warrior_1].atk_raw_multi4C!tomb_buff[warrior_1].attack_speed<?"tomb_buff[warrior_1].atk_raw_multi C!tomb_buff[warrior_1].attack_speed<X33?"tomb_buff[warrior_1].atk_raw_multi C!tomb_buff[warrior_1].attack_speed<?"tomb_buff[warrior_1].atk_raw_multiB!tomb_buff[warrior_1].attack_speed<P?"tomb_buff[warrior_1].atk_raw_multiB!tomb_buff[warrior_1].attack_speed<L?"tomb_buff[warrior_1].atk_raw_multiB!tomb_buff[warrior_1].attack_speedz<H?"tomb_buff[warrior_1].atk_raw_multi|pB!tomb_buff[warrior_1].attack_speed<>"tomb_buff[warrior_1].atk_raw_multi B!tomb_buff[warrior_1].attack_speedr<@L>"tomb_buff[warrior_1].atk_raw_multitA!tomb_buff[warrior_1].attack_speed'使接力干员获得一件近卫装备{攻击力<@ba.vup>+{tomb_buff[warrior_1].atk_raw_multi:0%}, 攻击速度<@ba.vup>+{tomb_buff[warrior_1].attack_speed}  Dl$L@"tomb_buff[warrior_0].atk_raw_multifff@"tomb_buff[warrior_0].atk_raw_multib,L@"tomb_buff[warrior_0].atk_raw_multip333@"tomb_buff[warrior_0].atk_raw_multi@"tomb_buff[warrior_0].atk_raw_multi.@"tomb_buff[warrior_0].atk_raw_multir>"tomb_buff[warrior_0].atk_raw_multi'使接力干员获得一件近卫装备=攻击力<@ba.vup>+{tomb_buff[warrior_0].atk_raw_multi:0%}warrior ^   `hpx^8, @tomb_buff[tank_1].def_raw_multi\ @"tomb_buff[tank_1].max_hp_raw_multi8@tomb_buff[tank_1].def_raw_multi@"tomb_buff[tank_1].max_hp_raw_multiN8@tomb_buff[tank_1].def_raw_multiL@"tomb_buff[tank_1].max_hp_raw_multi8?tomb_buff[tank_1].def_raw_multi?"tomb_buff[tank_1].max_hp_raw_multi>8 ?tomb_buff[tank_1].def_raw_multi<?"tomb_buff[tank_1].max_hp_raw_multi8?tomb_buff[tank_1].def_raw_multi?"tomb_buff[tank_1].max_hp_raw_multi.8?tomb_buff[tank_1].def_raw_multi,?"tomb_buff[tank_1].max_hp_raw_multi8t@?tomb_buff[tank_1].def_raw_multi@?"tomb_buff[tank_1].max_hp_raw_multi8?tomb_buff[tank_1].def_raw_multi?"tomb_buff[tank_1].max_hp_raw_multi8d>tomb_buff[tank_1].def_raw_multi>"tomb_buff[tank_1].max_hp_raw_multi'使接力干员获得一件重装装备最大生命值<@ba.vup>+{tomb_buff[tank_1].max_hp_raw_multi:0%},防御力<@ba.vup>+{tomb_buff[tank_1].def_raw_multi:0%}   0H`x4 Atomb_buff[tank_0].block_cnt@tomb_buff[tank_0].def_raw_multi~4LAtomb_buff[tank_0].block_cntxfff@tomb_buff[tank_0].def_raw_multi4Atomb_buff[tank_0].block_cntL@tomb_buff[tank_0].def_raw_multi^4,@tomb_buff[tank_0].block_cntX333@tomb_buff[tank_0].def_raw_multi4@tomb_buff[tank_0].block_cnt@tomb_buff[tank_0].def_raw_multi>4 @tomb_buff[tank_0].block_cnt8@tomb_buff[tank_0].def_raw_multi4|@tomb_buff[tank_0].block_cnt?tomb_buff[tank_0].def_raw_multi4@@tomb_buff[tank_0].block_cnt?tomb_buff[tank_0].def_raw_multi4\@tomb_buff[tank_0].block_cntL?tomb_buff[tank_0].def_raw_multi<?tomb_buff[tank_0].block_cnt >tomb_buff[tank_0].def_raw_multi'使接力干员获得一件重装装备p防御力<@ba.vup>+{tomb_buff[tank_0].def_raw_multi:0%},阻挡数<@ba.vup>+{tomb_buff[tank_0].block_cnt}tank